Corpo Age
Corpo Age
4.3 / 5 ( 13 votes )
SUMMARY
‘Money is Power’ - that was Rollo’s motto to live by before it came to a sudden end.
Those words couldn’t be truer when Rollo finds himself in a corporate-ruled dystopian world where corporations run rampant to line their own pockets. Find out how he navigates through the technologically advanced world with the help of a system and how he makes use of his advantages to survive in a cutthroat world where lives come cheap, all to come out on top.
One thing was clear in this new world: the poor were exploited while the wealthy thrived. The path to riches may be a vicious cycle, where you must keep spending more to protect yourself and the wealth you have attained until you reach the apex. What kind of impact will Rollo have on the world around him along the way?
Corpo Age is a Sci-Fi progression LitRPG that takes place in a cyberpunk world about how the MC will live in the new world he found himself in.
You can expect:
- Stealth Focused MC
- Cybernetic Enhancements
- System upgrades/Level-ups
- Building up a Business
- Progression in both Personal Power and Wealth
6 Latest Chapters[ Updated a day ago ]
Chapter List
- Prologue
- Chapter 1: The First Step
- Chapter 2: Breaking the Status Quo
- Chapter 3: Questing
- Chapter 4: Mercenaries
- Chapter 5: Tag Along
- Chapter 6: Shopping Time
- Chapter 7: Night Owl
- Chapter 8: Back to the Grind
- Chapter 9: Sneaky Beaky Like
- Chapter 10: Sneaky Beaky Like Pt.2
- Chapter 11: Raiders
- Chapter 12: Planning
- Chapter 13: The Way In
- Chapter 14: The Way Out
- Chapter 15: Starting a Business
- Chapter 16: Property
- Chapter 17: Sourcing Equipment
- Chapter 18: Setting Up Shop
- Chapter 19: The Clinic
- Chapter 20: Testing
- Chapter 21: A Day Out
- Chapter 22: Attack On Clinic
- Chapter 23: Tracking
- Chapter 24: Pursuit
- Chapter 25: A Night at the Mansion
- Chapter 26: Business Development
- Chapter 27: Starting Production
- Chapter 28: Expansion
- Chapter 29: New Los Angeles
- Chapter 30: Wasteland
- Chapter 31: Desert Encounter
- Chapter 32: The Wastelanders
- Chapter 33: Looking Around
- Chapter 34: The Glove
- Chapter 35: Following the Lead
- Chapter 36: Another Day in the Wasteland
- Chapter 37: Getting Out
- Chapter 38: Beaten to the Punch
- Chapter 39: Fighting Back
- Chapter 40: Sending a Message
- Chapter 41: Shade
- Chapter 42: Elevate City Consortium
- Chapter 43: Logistic Nightmare
- Chapter 44: Firebird
- Chapter 45: Frightened
- Chapter 46: Cloak
- Chapter 47: Reinforcements
- Chapter 48: Work Work
- Chapter 49: Welcome Back
- Chapter 50: Across the Ocean
- Chapter 51: Within the Halls of the Consortium
- Chapter 52: Lion City
- Chapter 53: Friendmail
- Chapter 54: Mutant Capture Team
- Chapter 55: Hunt
- Chapter 56: Life and Death
- Chapter 57: Voltage Vipers
- Chapter 58: Bush Clan
- Chapter 59: Negotiating with the Clans
- Chapter 60: Picking a Fight
- Chapter 61: War Council
- Chapter 62: Capture
- Chapter 63: To Salt Lake City
- Chapter 64: Tempted
- Chapter 65: Entrapment
- Chapter 66: Operation C
- Chapter 67: Rust Scrapers
- Chapter 68: Gang War
- Chapter 69: Initiative
- Chapter 70: Outing
- Chapter 71: Day Off
- Chapter 72: Party
- Chapter 73: Sand Bat
- Chapter 74: Digging In
- Chapter 75: Mining Your Own Business
- Chapter 76: Finishing Loose Ends
- Chapter 77: Communications
- Chapter 78: The Moon
- Chapter 79: Threat
- Chapter 80: Coordinated Attack
- Chapter 81: Open Conflict
- Chapter 82: Nye
- Chapter 83: Alliances
- Chapter 84: Pixie
- Chapter 85: Cy-Sec Infiltrator
- Chapter 86: Hacking Skills
- Chapter 87: Infiltrating QuickLinks Logistics Pt.1
- Chapter 88: Infiltrating QuickLinks Logistics Pt.2
- Chapter 89: Infiltrating QuickLinks Logistics Pt.3
- Chapter 90: Infiltrating QuickLinks Logistics Pt.4
- Chapter 91: Aftermath Meeting
- Chapter 92: Cleaning House
- Chapter 93: Workshop Retreat
- Chapter 94: Corporation Perks
- Chapter 95: Back in the Saddle
- Chapter 96: A Break
- Chapter 97: Argus
- Chapter 98: Expo
- Chapter 99: Woodcrafts and Dungeons
- Chapter 100: Presentation
- Chapter 101: Endorsement
- Chapter 102: Digesting New Gains
- Chapter 103: Formulating a Response
- Chapter 104: Selecting Envoy
- Chapter 105: Power Armor
- Chapter 106: Aegis
- Chapter 107: New Boys in Town
- Chapter 108: LF QG
- Chapter 109: Extraction
- Chapter 110: Extraction Pt.2
- Chapter 111: The Marquis
- Chapter 112: Business Trip
- Chapter 113: EVA Scuffle
- Chapter 114: Ferrumus Station
- Chapter 115: Slice and Dice
- Chapter 116: Pit Stop
- Chapter 117: Return
- Chapter 118: Assault for Peace
- Chapter 119: Sewer Rats
- Chapter 120: Explosive Assault
- Chapter 121: Numbers Game
- Chapter 122: Looming Danger
- Chapter 123: The New Halls Corporation
- Chapter 124: Research & The Grind
- Chapter 125: Product Defect
- Chapter 126: Field Work
- Chapter 127: Tracing the Trail
- Chapter 128: Silencing Mercs
- Chapter 129: Inner City
- Chapter 130: Connections
- Chapter 131: The Corpo Way of Searching
- Chapter 132: Mercenary Contracts
- Chapter 133: Questions
- Chapter 134: Reactionary Measures
- Chapter 135: Seeing Things Through
- Chapter 136: Commoners and Corpos
- Chapter 137: Lead
- Chapter 138: Clearing the Fog
- Chapter 139: Sensorial Corporation
- Chapter 140: Fire with Fire
- Chapter 141: Friendship
- Chapter 142: Politicking
- Chapter 143: Collaboration Opportunity
- Chapter 144: Striking at the Mastermind
- Chapter 145: Hitching a Ride
- Chapter 146: Resolution
- Chapter 147: Enemies to Allies
- Chapter 148: Errand Boy
- Chapter 149: Assembly
- Chapter 150: Artificial Research Assistant
- Chapter 151: Research & Subjects
- Chapter 152: Playing the Cassettes
- Chapter 153: Neurological Pathways
- Chapter 154: Hermes
- Chapter 155: Hop! Step! Jump!
- Chapter 156: Corpo Fatcats
- Chapter 157: Unexpected Expected Meeting
- Chapter 158: Warning
- Chapter 159: Last Minute Gamble
- Chapter 160: Least Worst Option
- Chapter 161: Turning In
- Chapter 162: The Captive
- Chapter 163: Life in a Rock
- Chapter 164: The New Normal
- Chapter 165: Day Off
- Chapter 166: Ceres Station
- Chapter 167: Proactivity
- Chapter 168: Smuggling Aboard
- Chapter 169: Trip to Ganymede Station
- Chapter 170: Brainstorm
- Chapter 171: Bio-Coprocessor
- Chapter 172: Orchestrating
- Chapter 173: Scouting the Facility
- Chapter 174: Setting the Stage
- Chapter 175: Contact
- Chapter 176: Escape Plans
- Chapter 177: Subject Escape
- Chapter 178: Cavalry
- Chapter 179: Adapting to Circumstances
- Chapter 180: Communication is Key
- Chapter 181: Finding Weakness
- Chapter 182: Snatch and Go
- Chapter 183: All Aboard
- Chapter 184: Uneasy
- Chapter 185: A Chat
- Chapter 186: Return
- Chapter 187: Hidden Bases
- Chapter 188: Decoy
- Chapter 189: New Place, Same Work
- Chapter 190: Reinforcing Foundation
- Chapter 191: The Next Project
- Chapter 192: Investigative Work
- Chapter 193: In-Demand Talents
- Chapter 194: Facility Inspection
- Chapter 195: Software Products
- Chapter 196: Dawn
- Chapter 197: Legend of the Mythic War
- Chapter 198: Decision
- Chapter 199: Weighing Benefits to Risks
- Chapter 200: Big Upgrades
- Chapter 201: Adjusting to the New
- Chapter 202: Eventful Day
- Chapter 203: Promotion
- Chapter 204: Afternoon Tea
- Chapter 205: Connections & Connections