Trinity of Magic

Trinity of Magic

  • 3.2 / 5 ( 12 votes )


    Ezekiel recognized early in life that he didn't want to follow in his parent's footsteps and spend the rest of his days as a mere farmer. No, his eyes are set on a grander stage, a place where tales of monster hunters, mighty generals, and benevolent heroes hold court — A world of Magic and mysteries.

    One day, the opportunity he had been waiting for arrives. Without a second thought, Ezekiel throws himself headfirst into the adventure. However, not everything turns out to be as magical as he had dreamt it to be...


    Even though you are not going to see blue boxes from chapter one, I guarantee you that this IS a LitRPG story. This is, however, NOT a pure “game world”! Instead, I have tried to integrate the interface elements of a LitRPG into a world with a very thought-out magic & power system, which will be explored over the course of the first book.

    This world doesn't work like a game, where you can put '5 points in strength' and the body somehow changes magically into a stronger version of itself. It might take a couple of chapters for the world and magic to start to make sense, but I feel like a power system built on solid principles is a lot more rewarding in the long run (...and more IMMERSIVE!).

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